Mostrar mensagens com a etiqueta Scarizard. Mostrar todas as mensagens
Mostrar mensagens com a etiqueta Scarizard. Mostrar todas as mensagens

segunda-feira, 12 de agosto de 2013

Scarizard Chats About Rengar

type='html'>Rengar's got some mixed opinions about him. Some people think he's viable, if not strong, if not OP, while others say he's paltry, not very interesting, and overall a weak pick.

Rengar Teaser

Meanwhile, here's Riot's official stance on Rengar and where they're planning on taking him:

Our other goal is to retain his dueling nature and strength in ambushes and skirmishes, but lower his instagib potential in favor of deferring his up-front damage into longer engagement windows.

Hey y'all - 

So i wanted to talk to you guys about our good ol' Stabtabby, Rengar. Classick handed off to me his initial refactor of Rengar that he had begun posting about a while back, but internally it was shown that while it certainly buffed him and fixed some issues with his design, more work needed to be done.

What our playtests revealed is that preserving the predatory feel by making his ultimate stronger is all well and good, but proved pretty abusive when it came to his burst potential. In a way, Rengar is a champion that has always been defined by his abuse-cases, either in TripleQ assassinating someone in less than a second from stealth, or double tap W + DFG pentakilling teams from stealth with AP, or simply stacking health + spirit visage splitpushing waves, then escaping from nearly any sort of chase. We've come a long way from the latter of these, but if the Pridestalker is to see any sort of return to glory we'll need to iron out some of the abusive kinks and round him out as a whole.

We're sticking with the direction that Classick originally outlined in his post here (http://na.leagueoflegends.com/board/...71487#37371487) - namely reducing the frustration/toxicity of Thrill of the Hunt (Ultimately allowing us to buff the spell in other ways) and driving clarity in his Ferocity choices by having the effects scale with champion level rather than rank of skill. Our other goal is to retain his dueling nature and strength in ambushes and skirmishes, but lower his instagib potential in favor of deferring his up-front damage into longer engagement windows. While he'll still be a threat, changing him to a sustained damage pattern allows us to pump more power into his other abilities/ferocity bonuses and make his ability set as a whole stronger instead of the current 'stabcat on AD carry and one or both of us will die' pattern that makes Rengar so frustrating and binary to play as and against on Live.

So with that out of the way, here are some questions i'd like to get your thoughts on -

-Do you identify Rengar's playstyle as one that would be a particularly good fit in the jungle? What improvements would you like to see be made to help him out?

-What is appealing to you about the defensive boost Rengar receives from Battle Roar? I'd like to change this from just flat Armor and Magic Resistance to something that can be situationally more powerful and makes him less 'meatwall' when he leaps on a target

-What types of improvements or changes would you like to see be made to Bonetooth Necklace? Ideally i'd like to see this moved away from a 'stat-stick' and embrace more unique enhancements like his 'Increases Leap Range by 150'

These questions are really just to begin the discussion - i'm certainly looking for thoughts/feedback on a variety of topics, but these are a few that we've been talking about on a higher level that have less of a set direction currently. Wav3break, one of our Live Design Interns is working closely with me on this project and will be monitoring this thread alongside me and will help to soak feedback and answer questions y'all may have.

Without further ado: Rengar! I choose you!

Here are the changes (Without numbers, as they are subject to change/tuning as always) that we've been testing so far:

General
- Health Regen, Health Regen/lvl, and Health/lvl all increased

Unseen Predator
-Now becomes visible at the beginning of the leap, rather than midleap

Savagery 
- Attack Speed removed (Temporary for now - planning on putting something else here)

Ferocity Bonus: Savagery
- Damage lowered, Attack Speed lowered, Attack Speed Duration increased

Battle Roar
- Damage increased
- Cooldown decreased
- No longer grants Armor/MR - instead grants damage reduction from Physical Damage/Basic Attacks

Ferocity Bonus: Battle Roar
- Heal unchanged
- Now deals damage based on Rengar's level

Bola Strike
- Damage increased
- Bonus AD Ratio increased

Ferocity Bonus: Bola Strike
- Now deals damage based on Rengar's level
- Root duration increased

Thrill of the Hunt
- Cooldown decreased
- Duration increased
- Movement speed increased
- Enemies will now receive a particle over their head when Rengar can see them; Additionally, Enemies will hear Voice Over on activation if they are in Rengar's sight range (roughly 1000) when he casts Thrill of the Hunt

Source

What do you guys think about Rengar? Comment below!


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quinta-feira, 1 de agosto de 2013

Yi Spotlight, Scarizard Q&A - Winks at Updated Baron Question, Much More on Skarner, Rengar, More on SRs Graphics, MMR, and More

Important: Pre 3.10 Stats and Nerf Predictions
Super Important: [Updated] Patch 3.10 Notes


Champion Spotlight:
Master Yi The Wuju Bladesman
  • Damage:58.22(+3.1 per level)
  • Health:530(+86 per level)
  • Mana:235(+36 per level)
  • Movement Speed:330
  • Armor:20(+3.7 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:6.75
  • Mana Per 5 Sec:6.5

">Master Yi

Originally Posted by Riot (View RedTracker Source)

">Master Yi Champion Spotlight is full of tips and tricks to help sharpen your game.

">Master Yi's heavy-hitting nukes, sustained DPS and reflex-driven defensive abilities make him the ultimate high-risk, high-reward champion. He excels at fast, brutal ganks as well as diving into fights to assassinate targets before withdrawing with his impressive suite of escape tools. He's also got intimidating cleanup potential thanks to the extended duration on his ultimate when he scores a kill or assist.

Learn how to prove you're a true Highlander in this edition of the Champion Spotlight, featuring

">Master Yi tactics, masteries and more.


Scarizard Q&A - Winks at Updated Baron Question

Please note the following is google translated from French.

Originally Posted by Riot (View RedTracker Source)

Are you planning to improve the graphics of the game with the redesign of the jungle to the S4?
WeLL a visual improvement of Summoner's Rift is always a possibility, it does not go hand in hand with the overhaul of the Jungle.
Will you repeat the image of Zion before the S4? because I find it not like him ^ ^
Zion is one of the champions we want again soon, but as this redesign includes a working level skills, it will not happen as fast as if it was only visual (as TF,
Annie The Dark Child
  • Damage:50.625(+2.625 per level)
  • Health:424(+76 per level)
  • Mana:300(+50 per level)
  • Movement Speed:310
  • Armor:12.5(+4 per level)
  • Magic Resist:30
  • Health Per 5 Sec:4.5
  • Mana Per 5 Sec:6.9
">Annie, etc ...) .
To speak
Rengar the Pridestalker
  • Damage:58(+3 per level)
  • Health:520(+85 per level)
  • Mana:5
  • Movement Speed:320
  • Armor:19.5(+3.5 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.05
  • Mana Per 5 Sec:0
  • Range:125
">rengar, would it not better than its double-A does not double stacking attack speed to limit its monstrous damage that still looks to be a problem?Among the changes that I'm testing right now on
Rengar the Pridestalker
  • Damage:58(+3 per level)
  • Health:520(+85 per level)
  • Mana:5
  • Movement Speed:320
  • Armor:19.5(+3.5 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.05
  • Mana Per 5 Sec:0
  • Range:125
">rengar double Q / A no longer gives double attack speed buff but three points Ferocity, the aim being that
Rengar the Pridestalker
  • Damage:58(+3 per level)
  • Health:520(+85 per level)
  • Mana:5
  • Movement Speed:320
  • Armor:19.5(+3.5 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.05
  • Mana Per 5 Sec:0
  • Range:125
">rengar longer played in a style "combo" where it is still a lot of damage but it takes him more time to make it less "Instakill". 
An overhaul is it scheduled for
Zilean The Chronokeeper
  • Damage:51.6(+3 per level)
  • Health:451(+71 per level)
  • Mana:320(+60 per level)
  • Movement Speed:310
  • Armor:10.55(+3.8 per level)
  • Magic Resist:30
  • Health Per 5 Sec:4.6
  • Mana Per 5 Sec:6.95
">ZileanI get the impression that he has the same problem as
Yorick The Gravedigger
  • Damage:55.2(+3.5 per level)
  • Health:506(+85 per level)
  • Mana:270(+35 per level)
  • Movement Speed:320
  • Armor:18.6(+3.6 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7
  • Mana Per 5 Sec:6
">Yorick: brute lane but zero impact TF.We think
Zilean The Chronokeeper
  • Damage:51.6(+3 per level)
  • Health:451(+71 per level)
  • Mana:320(+60 per level)
  • Movement Speed:310
  • Armor:10.55(+3.8 per level)
  • Magic Resist:30
  • Health Per 5 Sec:4.6
  • Mana Per 5 Sec:6.95
">Zilean is an interesting champion who is sometimes "comebacks" in mid in competitive play. We would look at it when we have time, but for now we are not sure that consolidation is necessary, we will make that decision when the time comes
Q2: Champions with a single skin will how long before being offered new visual possibilities? 
Q3: Some Artwork totally outdated they will be changed one day? 
Example: those
Evelynn The Widowmaker
  • Damage:51.3(+3.3 per level)
  • Health:500(+86 per level)
  • Mana:222(+42 per level)
  • Movement Speed:315
  • Armor:16.5(+4 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:6.95
  • Mana Per 5 Sec:7.1
">Evelynn,
Cho'Gath The Terror of the Void
  • Damage:58.3(+4.2 per level)
  • Health:520(+80 per level)
  • Mana:245(+40 per level)
  • Movement Speed:315
  • Armor:22.5(+3.5 per level)
  • Magic Resist:30
  • Health Per 5 Sec:7.5
  • Mana Per 5 Sec:6.45
">Cho'Gath classic and Cho ' Gath nightmare, etc.. 
Q4: Do you already have an idea of the next champion may inherit an Ultimate?Regarding the ancient artworks, our team is committed to reviewing all at one time but first we are trying to address all basic skins (like
Riven The Exile
  • Damage:56.75(+2.75 per level)
  • Health:500(+86 per level)
  • Mana:0
  • Movement Speed:320
  • Armor:18.2(+3.2 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:9.5
  • Mana Per 5 Sec:0
">Riven lately) before we deal with artworks skins.
Good evening! I have very few issues and I'm very sorry. By cons I wanted to at least ask these questions: -Is it hard to make the game design of LoL? And why? These questions may seem rather vague and simple, sorry
Sure it's a challenge, this is a team that primarily involves a lot of people from different departments, and while a person is at the head of this group is still a work of team, many people exchanging ideas and feedback until we are sure to have the desired result. It may be a little vague as answer, if you have a more specific question do not hesitate.
The new design of Nashor that can be seen in the cinematic of "A Twist of Fate" he released during season 4?
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