Mostrar mensagens com a etiqueta Skarner. Mostrar todas as mensagens
Mostrar mensagens com a etiqueta Skarner. Mostrar todas as mensagens

terça-feira, 13 de agosto de 2013

Patch 3.10 – Big Changes to Elise/Master Yi/Ryze/TF, New MR Items, Jungle Nerfs // Rioters discuss Skarner and Rengar!

Patch 3.10

 

Preview of Patch 3.10, featuring massive changes to Elise, Ryze and Twisted Fate, Master Yi’s reworked kit, nerfs to jungle camp timers, new death animations for Spirit Guard Udyr, new Magic Resist items… Read more…

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This post was made using the Auto Blogging Software from WebMagnates.org This line will not appear when posts are made after activating the software to full version.

terça-feira, 6 de agosto de 2013

S3 Championship Tickets, New Icons Info, Sivir, Possible Removal of Improved Summoners in S4, Update on Skarner, Sale, and More

Important: Free Champion Rotation


S3 World Championship Tickets Available Soon

Originally Posted by Riot (View Source)



Season 3 is coming to a head and teams around the globe are jockeying for position on the road to the World Championship. Soon, you'll be able to secure your tickets for playoffs and the championship itself. The playoffs open at the Galen Center on September 15 and run up to the October 4, when two teams will battle for the Summoner's Cup at the Staples Center. Tickets will go on sale August 15.

Jump to lolesports.com for the absolute latest on ticket info and to keep tabs on the latest League of Legends esports news.

------

Summoners!

We have announced the schedule for the Season 3 World Championship. Tickets will go on sale August 15th at 12:00pm PDT / 21:00 CEST.

Group stage will be held on September 15, 16, 17, 19, 20, and 21 at a live studio in Los Angeles.
Quarterfinals will be held on September 23 and 24, also at the Los Angeles Studio
Semifinals will be held on September 27 and 28, at the Galen Center (same location of S2 World Finals)
Finals will be held on October 4 at the Staples Center.

For more information, check out the announcement on lolesports.com.

sábado, 3 de agosto de 2013

Apenas 3 equipes enviaram para promoção, urso cavalaria Sejuani, Galio possíveis alterações, E do Skarner, o caminho para o motim, venda e mais

Apenas 3 equipes de LCS, sendo enviadas para a promoção

Postado Originalmente por motim (Ver fonte RedTracker)


Antes do início de cada divisão, realizamos um torneio de promoção que determina que as equipes LCS pode ficar relegado fora da liga e que equipas Challenger ganhar seu caminho no. Como podemos fechar o verão de Split, decidimos reduzir o número de equipes de LCS que se enquadram no torneio de promoção de quatro para três.

Os n º 7 e n º 8 equipes no fim de semana 9 serão descartadas automaticamente para o torneio de promoção. O terceiro time restante para lutar pela sua sobrevivência em sua região será a equipe que coloca a última na PAX nd / UE Gamescom playoffs.

A fim de enfatizar a classificação da temporada regular, LCS equipas participantes no torneio de promoção escolherá qual das equipas Challenger top três querem enfrentar em sua matchup. A ordem de escolha será determinada pela semente de LCS, começando com a última equipe playoff de lugar e terminando com o menor time classificado na classificação do verão de Split. A diferença entre o n º 7 e n º 8 slots em LCS ficou muito maior!

No torneio de promoção, seis equipas Challenger vão entrar e jogar em um suporte de eliminatória simples até três permanecem. As equipas de topo três vão disputar os prós LCS atuais por sua vaga no Split Spring 2014. Veja lolesports.com para mais detalhes de como eles se tornam disponíveis, incluindo quando o torneio terá lugar e que se classificou Challengers.

quinta-feira, 1 de agosto de 2013

">Skarner is being picked 80% less this year than he was last year. Some of this might be from some nerfs he has received, but it may also be because newer champs are outclassing him in what he does best. Either way, I think we all agree that
Skarner The Crystal Vanguard
  • Damage:58.3(+4.2 per level)
  • Health:536(+96 per level)
  • Mana:245(+40 per level)
  • Movement Speed:320
  • Armor:22.8(+3.8 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.5
  • Mana Per 5 Sec:6.45
">Skarner could benefit from a few improvements to make him more fun/viable for both
Skarner The Crystal Vanguard
  • Damage:58.3(+4.2 per level)
  • Health:536(+96 per level)
  • Mana:245(+40 per level)
  • Movement Speed:320
  • Armor:22.8(+3.8 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.5
  • Mana Per 5 Sec:6.45
">Skarner players and their opponents. Keep in mind, the goal here is not "make
Skarner The Crystal Vanguard
  • Damage:58.3(+4.2 per level)
  • Health:536(+96 per level)
  • Mana:245(+40 per level)
  • Movement Speed:320
  • Armor:22.8(+3.8 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.5
  • Mana Per 5 Sec:6.45
">Skarner OP." There will always have to be strengths and weaknesses to all champions.

Before we get to any of the potential changes, we need to figure out what
Skarner The Crystal Vanguard
  • Damage:58.3(+4.2 per level)
  • Health:536(+96 per level)
  • Mana:245(+40 per level)
  • Movement Speed:320
  • Armor:22.8(+3.8 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.5
  • Mana Per 5 Sec:6.45
">Skarner’s strengths and weaknesses are right now. I have a few questions for you all, and you can answer these as a
Skarner The Crystal Vanguard
  • Damage:58.3(+4.2 per level)
  • Health:536(+96 per level)
  • Mana:245(+40 per level)
  • Movement Speed:320
  • Armor:22.8(+3.8 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.5
  • Mana Per 5 Sec:6.45
">SKarner player or even as someone who only has experience playing against
Skarner The Crystal Vanguard
  • Damage:58.3(+4.2 per level)
  • Health:536(+96 per level)
  • Mana:245(+40 per level)
  • Movement Speed:320
  • Armor:22.8(+3.8 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.5
  • Mana Per 5 Sec:6.45
">Skarner.

• What are the most fun aspects of playing
Skarner The Crystal Vanguard
  • Damage:58.3(+4.2 per level)
  • Health:536(+96 per level)
  • Mana:245(+40 per level)
  • Movement Speed:320
  • Armor:22.8(+3.8 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.5
  • Mana Per 5 Sec:6.45
">Skarner?
• What are the most frustrating/unfun aspects of playing
Skarner The Crystal Vanguard
  • Damage:58.3(+4.2 per level)
  • Health:536(+96 per level)
  • Mana:245(+40 per level)
  • Movement Speed:320
  • Armor:22.8(+3.8 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.5
  • Mana Per 5 Sec:6.45
">Skarner?
• What are the most frustrating aspects of playing against
Skarner The Crystal Vanguard
  • Damage:58.3(+4.2 per level)
  • Health:536(+96 per level)
  • Mana:245(+40 per level)
  • Movement Speed:320
  • Armor:22.8(+3.8 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.5
  • Mana Per 5 Sec:6.45
">Skarner?
• Are there champions that do
Skarner The Crystal Vanguard
  • Damage:58.3(+4.2 per level)
  • Health:536(+96 per level)
  • Mana:245(+40 per level)
  • Movement Speed:320
  • Armor:22.8(+3.8 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.5
  • Mana Per 5 Sec:6.45
">Skarner’s job better than he does? Why?

I have my own personal answers to these questions, but I may be only seeing one side of the coin. There are some
Skarner The Crystal Vanguard
  • Damage:58.3(+4.2 per level)
  • Health:536(+96 per level)
  • Mana:245(+40 per level)
  • Movement Speed:320
  • Armor:22.8(+3.8 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.5
  • Mana Per 5 Sec:6.45
">Skarner players out there with wayyy more experience that I have, and I think there is a lot of valuable information that I may be missing. I have a feeling that once we get talking, we will come to some very useful conclusions. GOGOGO

-ScruffThis is crazy how much good feedback you guys have lol. I can barely keep up with the thread. I'm seeing a few things popping up in almost every post.

-
Skarner The Crystal Vanguard
  • Damage:58.3(+4.2 per level)
  • Health:536(+96 per level)
  • Mana:245(+40 per level)
  • Movement Speed:320
  • Armor:22.8(+3.8 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.5
  • Mana Per 5 Sec:6.45
">Skarner's ult is AWESOME (jawesome?) and it is his defining ability
-
Skarner The Crystal Vanguard
  • Damage:58.3(+4.2 per level)
  • Health:536(+96 per level)
  • Mana:245(+40 per level)
  • Movement Speed:320
  • Armor:22.8(+3.8 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.5
  • Mana Per 5 Sec:6.45
">Skarner is very mana dependent and without blue he suffers
-
Skarner The Crystal Vanguard
  • Damage:58.3(+4.2 per level)
  • Health:536(+96 per level)
  • Mana:245(+40 per level)
  • Movement Speed:320
  • Armor:22.8(+3.8 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.5
  • Mana Per 5 Sec:6.45
">Skarner is very easily kited
-Getting permaslowed by
Skarner The Crystal Vanguard
  • Damage:58.3(+4.2 per level)
  • Health:536(+96 per level)
  • Mana:245(+40 per level)
  • Movement Speed:320
  • Armor:22.8(+3.8 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.5
  • Mana Per 5 Sec:6.45
">Skarner is frustrating
-
Skarner The Crystal Vanguard
">Skarner
's E ability (Fracture) doesn't feel useful/can be somewhat clunky to use
-Other junglers (zac/j4/voli etc) are more reliable in ganking and teamfights

Am I missing anything?

I'll answer my own questions too from my personal experiences with
Skarner The Crystal Vanguard
">Skarner
.


• What are the most fun aspects of playing
Skarner The Crystal Vanguard
  • Damage:58.3(+4.2 per level)
  • Health:536(+96 per level)
  • Mana:245(+40 per level)
  • Movement Speed:320
  • Armor:22.8(+3.8 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.5
  • Mana Per 5 Sec:6.45
">Skarner
?
• What are the most frustrating/unfun aspects of playing
Skarner The Crystal Vanguard
  • Damage:58.3(+4.2 per level)
  • Health:536(+96 per level)
  • Mana:245(+40 per level)
  • Movement Speed:320
  • Armor:22.8(+3.8 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.5
  • Mana Per 5 Sec:6.45
">Skarner
?
• What are the most frustrating aspects of playing against
Skarner The Crystal Vanguard
  • Damage:58.3(+4.2 per level)
  • Health:536(+96 per level)
  • Mana:245(+40 per level)
  • Movement Speed:320
  • Armor:22.8(+3.8 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.5
  • Mana Per 5 Sec:6.45
">Skarner
?
• Are there champions that do
Skarner The Crystal Vanguard
  • Damage:58.3(+4.2 per level)
  • Health:536(+96 per level)
  • Mana:245(+40 per level)
  • Movement Speed:320
  • Armor:22.8(+3.8 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.5
  • Mana Per 5 Sec:6.45
">Skarner
’s job better than he does? Why?
-Scruff
Most fun aspects for me are definitely ulting a key target and feeling like I made a gamechanging play. Also I really love the synergy with his auto attacks and his spells when facing off against another melee champ. You can surprise people with your damage/tankiness.

Most frustrating for me is definitely how he tends to be so easily kited in the late game. Especially when all of those ezreals get their iceborn gauntlet RAWEOENMDF!

Most frustrating aspect playing against
Skarner The Crystal Vanguard
">Skarner
for me is that once he's got you in the permaslow it doesn't feel like there is any good counterplay/way to escape.

I think that some champs with big gap closers (j4/zac) may not be fair comparisons to
Skarner The Crystal Vanguard
">skarner
because they don't have his dueling power and CC. But even when looking at similar champions that need to get into melee range before becoming effective (
Udyr The Animal Spirit
">udyr
/
Volibear The Thunder's Roar
">volibear
), he is much more easily kited.

Ok, it seems like we are in pretty near agreement about
Skarner The Crystal Vanguard
">Skarner
's problems. He is definitely still a fun character, so we are not going to scrap his kit or something severe like that. I think a combination of a few good changes could really bring him back into a nice sweet spot as a viable champ.

I am going to try these changes out and do some playtesting to see how they affect him. No guarantees that these are the right changes or the ones that will end up being in the final set.

I think a really powerful change that would make
Skarner The Crystal Vanguard
">Skarner
's kit more clear in its usage and counterplay would be to focus the W and E abilities more for a single purpose each. W can be his defensive and gap closing ability exclusively. Inversely, E can be more focused as a brawling/jungle clearing/damaging ability.

Overall
-Overall mana costs reduced (probably looking at E first its super costly)

Q
-Hopefully removing permaslow by making the slow only occur on every other Q instead of all Qs after the first. To balance the loss in slow duration here, I want to make it a much stronger slow that decays over time but leaves gaps for people to counterplay. Hopefully this will be fun for
Skarner The Crystal Vanguard
">skarner
players too because they can now make some smart decisions when they want to use the new more powerful Q slow.

W
-Increase the movespeed buff so that it is closer to other similar champs like
Udyr The Animal Spirit
">Udyr
and
Volibear The Thunder's Roar
">Volibear

-Possibly make the movespeed ramp up over time so its not too powerful of an escape "get out of jail free" ability
-Lower cooldown back to 14s from 18s like it was a few patches ago
-Strengthen the shield amount/AP ratios (to compensate for the loss of heal from E)
-Remove attack speed from the W buff

E
-Instead of the heal, proccing the E mark on targets will now give
Skarner The Crystal Vanguard
">skarner
his attack speed buff
-Increase total damage, but split it up so that only some is up front and the rest happens when you proc the mark
-Reduce mana cost
-Look into better usability (faster projectile, faster cast, etc) may be one or all of these

R
-Fix more edge cases so that the R will reliably go off on targets once it has been cast
Sem comentários:

Yi Spotlight, Scarizard Q&A - Winks at Updated Baron Question, Much More on Skarner, Rengar, More on SRs Graphics, MMR, and More

Important: Pre 3.10 Stats and Nerf Predictions
Super Important: [Updated] Patch 3.10 Notes


Champion Spotlight:
Master Yi The Wuju Bladesman
  • Damage:58.22(+3.1 per level)
  • Health:530(+86 per level)
  • Mana:235(+36 per level)
  • Movement Speed:330
  • Armor:20(+3.7 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:6.75
  • Mana Per 5 Sec:6.5

">Master Yi

Originally Posted by Riot (View RedTracker Source)

Whether you prefer to tear up the jungle or dominate a solo lane, this

">Master Yi Champion Spotlight is full of tips and tricks to help sharpen your game.

">Master Yi's heavy-hitting nukes, sustained DPS and reflex-driven defensive abilities make him the ultimate high-risk, high-reward champion. He excels at fast, brutal ganks as well as diving into fights to assassinate targets before withdrawing with his impressive suite of escape tools. He's also got intimidating cleanup potential thanks to the extended duration on his ultimate when he scores a kill or assist.

Learn how to prove you're a true Highlander in this edition of the Champion Spotlight, featuring

Master Yi The Wuju Bladesman
  • Damage:58.22(+3.1 per level)
  • Health:530(+86 per level)
  • Mana:235(+36 per level)
  • Movement Speed:330
  • Armor:20(+3.7 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:6.75
  • Mana Per 5 Sec:6.5
">Master Yi tactics, masteries and more.


Scarizard Q&A - Winks at Updated Baron Question

Please note the following is google translated from French.

Originally Posted by Riot (View RedTracker Source)

Are you planning to improve the graphics of the game with the redesign of the jungle to the S4?
WeLL a visual improvement of Summoner's Rift is always a possibility, it does not go hand in hand with the overhaul of the Jungle.
Will you repeat the image of Zion before the S4? because I find it not like him ^ ^
Zion is one of the champions we want again soon, but as this redesign includes a working level skills, it will not happen as fast as if it was only visual (as TF,
Annie The Dark Child
  • Damage:50.625(+2.625 per level)
  • Health:424(+76 per level)
  • Mana:300(+50 per level)
  • Movement Speed:310
  • Armor:12.5(+4 per level)
  • Magic Resist:30
  • Health Per 5 Sec:4.5
  • Mana Per 5 Sec:6.9
">Annie
, etc ...) .

To speak
Rengar the Pridestalker
  • Damage:58(+3 per level)
  • Health:520(+85 per level)
  • Mana:5
  • Movement Speed:320
  • Armor:19.5(+3.5 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.05
  • Mana Per 5 Sec:0
  • Range:125
">rengar
, would it not better than its double-A does not double stacking attack speed to limit its monstrous damage that still looks to be a problem?
Among the changes that I'm testing right now on
Rengar the Pridestalker
  • Damage:58(+3 per level)
  • Health:520(+85 per level)
  • Mana:5
  • Movement Speed:320
  • Armor:19.5(+3.5 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.05
  • Mana Per 5 Sec:0
  • Range:125
">rengar
double Q / A no longer gives double attack speed buff but three points Ferocity, the aim being that
Rengar the Pridestalker
  • Damage:58(+3 per level)
  • Health:520(+85 per level)
  • Mana:5
  • Movement Speed:320
  • Armor:19.5(+3.5 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.05
  • Mana Per 5 Sec:0
  • Range:125
">rengar
longer played in a style "combo" where it is still a lot of damage but it takes him more time to make it less "Instakill". 

An overhaul is it scheduled for
Zilean The Chronokeeper
  • Damage:51.6(+3 per level)
  • Health:451(+71 per level)
  • Mana:320(+60 per level)
  • Movement Speed:310
  • Armor:10.55(+3.8 per level)
  • Magic Resist:30
  • Health Per 5 Sec:4.6
  • Mana Per 5 Sec:6.95
">Zilean
I get the impression that he has the same problem as
Yorick The Gravedigger
  • Damage:55.2(+3.5 per level)
  • Health:506(+85 per level)
  • Mana:270(+35 per level)
  • Movement Speed:320
  • Armor:18.6(+3.6 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7
  • Mana Per 5 Sec:6
">Yorick
: brute lane but zero impact TF.
We think
Zilean The Chronokeeper
  • Damage:51.6(+3 per level)
  • Health:451(+71 per level)
  • Mana:320(+60 per level)
  • Movement Speed:310
  • Armor:10.55(+3.8 per level)
  • Magic Resist:30
  • Health Per 5 Sec:4.6
  • Mana Per 5 Sec:6.95
">Zilean
is an interesting champion who is sometimes "comebacks" in mid in competitive play. 
We would look at it when we have time, but for now we are not sure that consolidation is necessary, we will make that decision when the time comes
Q2: Champions with a single skin will how long before being offered new visual possibilities? 
Q3: Some Artwork totally outdated they will be changed one day? 
Example: those
Evelynn The Widowmaker
  • Damage:51.3(+3.3 per level)
  • Health:500(+86 per level)
  • Mana:222(+42 per level)
  • Movement Speed:315
  • Armor:16.5(+4 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:6.95
  • Mana Per 5 Sec:7.1
">Evelynn
,
Cho'Gath The Terror of the Void
  • Damage:58.3(+4.2 per level)
  • Health:520(+80 per level)
  • Mana:245(+40 per level)
  • Movement Speed:315
  • Armor:22.5(+3.5 per level)
  • Magic Resist:30
  • Health Per 5 Sec:7.5
  • Mana Per 5 Sec:6.45
">Cho'Gath
classic and Cho ' Gath nightmare, etc.. 

Q4: Do you already have an idea of the next champion may inherit an Ultimate?
Regarding the ancient artworks, our team is committed to reviewing all at one time but first we are trying to address all basic skins (like
Riven The Exile
  • Damage:56.75(+2.75 per level)
  • Health:500(+86 per level)
  • Mana:0
  • Movement Speed:320
  • Armor:18.2(+3.2 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:9.5
  • Mana Per 5 Sec:0
">Riven
lately) before we deal with artworks skins.

Good evening! I have very few issues and I'm very sorry. By cons I wanted to at least ask these questions: -Is it hard to make the game design of LoL? And why? These questions may seem rather vague and simple, sorry
Sure it's a challenge, this is a team that primarily involves a lot of people from different departments, and while a person is at the head of this group is still a work of team, many people exchanging ideas and feedback until we are sure to have the desired result. It may be a little vague as answer, if you have a more specific question do not hesitate.
The new design of Nashor that can be seen in the cinematic of "A Twist of Fate" he released during season 4?
Sem comentários:

Lucian não vai ser neste ciclo de Patch, Sivir retrabalho, mais na Skarner, campeão VUs, Olaf, Yi pele Bundle e muito mais

Lucian não para este ciclo de Patch

Mesmo que seus arquivos estão localizados neste patch, parece que ele não irá ao vivo qualquer momento em breve.

Postado Originalmente por motim (Ver fonte RedTracker)

CÓPIA COLADA DA EUW. VAI PARECER CÓPIA COLADA PORQUE É MEIO. Atualização em Lucian:

ISSO.

Eu sei que todo mundo se coçando para começar suas mãos em Lucian, então você pode destruir o rosto com ele, mas ele não vai estar indo morar com este patch. Gostaríamos de mantê-lo na PBE para alguns testes adicionais e análise. Ainda há um pouco de trabalho para terminar antes de estar pronto para o horário nobre.

Se continuarmos a atirar para patches mais estáveis, livre de bugs e de qualidade, às vezes conteúdos – incluindo campeões! – vai gastar um pouco mais tempo marinada sobre o PBE antes de nós pode virar o interruptor para todos. Só porque um campeão está PBE não significa que necessariamente vai ser lançados no próximo patch. Estamos mais preocupados em acertar e certificar-se de que a experiência ao vivo é ótimo!

Se você tem uma conta PBE, por favor nos ajude jogar alguns jogos com Lucian e relatando seu feedback sobre o PBE, comunidade placas (http://community.pbe.leagueoflegends.com/).

Obrigado pela sua paciência!
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