quarta-feira, 7 de agosto de 2013

Key Changes Coming to Dominion, Xelnath on Mana Usefulness, SR's Art Consistency, Automating the Tribunal

Key Changes Coming to Dominion

Originally Posted by Riot (View RedTracker Source)

(Obligatory disclaimer for those coming from a Red Tracker: this is for Dominion/Twisted Treeline)

Jayce the Defender of Tomorrow
  • Damage:50(+3.5 per level)
  • Health:510(+90 per level)
  • Mana:280(+40 per level)
  • Movement Speed:310
  • Armor:16(+3.5 per level)
  • Magic Resist:30
  • Health Per 5 Sec:6
  • Mana Per 5 Sec:7
  • Range:125
">Jayce was specifically pushed back because when we consulted with the SR balance team, they noted that he was getting hit for SR as well. That's why we pulled out our own changes and decided to let the SR-centric changes float on over to Dominion too.

As far as items go, there's some pretty exciting stuff. A taste of things to (potentially) come:
- More CDR options. Potentially new items, plus a CDR enchant.
- Reworks of existing items. These include things like Hextech Sweeper, which packs too many useful stats in one, and outclassed items like Kitae's Bloodrazor and Entropy.
- On that note, removed items like Lord Van Damm's Pillager and Wicket Hatchet are coming back in better forms.
- Summoner Spell mod items. These go beyond changing cooldowns, to heavy modifications of spells. For example, consider an AP item that decreases the cooldown of Ghost dramatically (think 50 second cooldown), cuts the duration to 4 seconds, but causes you to deal damage to everyone you run through. This set of items would hopefully increase the variety of Summoner Spells seen on Dominion.

Not a fan of vision dust either; vision consumables are a hot-button issue when it comes to game design. When they work, they feel good (rarely great). When they don't, it really sucks. It's by no means an unsolvable problem, but what I do want to avoid is making another item that acts like a panacea for organized play and is completely ignored by new/low-skilled players.

The original reason Hextech Sweeper got such big buffs was because it was great for you guys (yes, even before the movespeed!), but no one else bought it. Now that it's become an accepted part of builds, we can justify cutting it down a bit.
"Cutting down" into a low end lantern like item, or into a less cost efficient high end item?
Undecided!
But we'll probably shunt more AP onto it and remove some of the auxiliary stats like movespeed, and put those on other items (like the aforementioned Ghost-boosting item).
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