Mostrar mensagens com a etiqueta Update. Mostrar todas as mensagens
Mostrar mensagens com a etiqueta Update. Mostrar todas as mensagens

quarta-feira, 14 de agosto de 2013

PBE: Nerfs to Vayne and AP Lucian, Xypherous on Phage, Arcane Helix, LoL’s New Site, Update to Olaf’s Kit and the latest Sale!

New Website banner

 

PBE Update featuring the jungle changes mentioned by RiotPwyff, reverted health gains on Spirit of the Ancient Golem, some harsh nerfs for Vayne and the death of AP Lucian, community questions regarding the recently implemented Undo Last Purchase… Read more…

]]>
This post was made using the Auto Blogging Software from WebMagnates.org This line will not appear when posts are made after activating the software to full version.

Mercy Vote: Anti-AFK System, Update to Galio, Lyte on Positive features, Visual Overhaul for Summoner’s Rift and the latest Sale!


This post was made using the Auto Blogging Software from WebMagnates.org This line will not appear when posts are made after activating the software to full version.

terça-feira, 13 de agosto de 2013

PBE Update: Karma/New TF Passive, Rioters discuss Olaf, Rengar and Warwick, Champion Roles Reassessed and New Sale!

 

Pandannie banner

 

New PBE Update brings changes to Karma and Twisted Fate‘s Passive as well as a brand new feature – an Undo Last Purchase button! SmashGizmo discusses Olaf’s Combos and possible improvements, Morello reviews the state of Warwick… Read more…

]]>
This post was made using the Auto Blogging Software from WebMagnates.org This line will not appear when posts are made after activating the software to full version.

sexta-feira, 9 de agosto de 2013

Introducing SSSSSSSSSS! And a general update

type='html'>So...I've been pretty awful about updating here recently.  Basically, I've been casting a LOT and covering LCS for LoLKing.  Those articles get published on zam.com, and I announce them on my Twitter when they go up.  I've been playing a lot of Plat v Silver games---follow my Twitter or my stream to find out when I'm streaming those.  I'm not saving VoDs of them unless someone specifically requests, but I've been streaming for about 8-10 hours a week for the past few weeks, so there's a decent amount of VoDs you can watch at any given time if you're interested.

I've also been casting a lot---mostly for NESL, but I'm also starting to cast the Dominate Dominion tournament that's hosted weekly on Saturdays here.  (Again, follow my Twitter for updates on whenever I'm casting stuff.)  At some point I'll finish my Nami guide and release it; I have made the temporary link public, but you can't vote/comment on it yet because it's not done.

Sona got buffed!  That was pretty awesome.  Still run HP quints on her probably.  Haven't gotten much of a chance to play since the 3.8 patch, so maaaaybe you can get away with a bit less HP, but it's still probably your strongest choice.



And now...introducing the SSSSSSSSSSS!  SSSSSSSSS roughly stands for 'Saturday Sundown Super Silly Scrim Series,' but it's not on Saturdays and not at sundown.  But they are super silly scrims!  Sign-ups for this week are open.  Each week, there's a different theme, and this week the theme is "Carry me Bro," where you may only play ranged champions and ONLY build AD Carry items.  Allowed items must provide either Attack Damage or Attack Speed and NOT contain any Ability Power (Triforce is allowed).  (Yes, you may purchase components prior to completing an item.)

SSSSSSSSSSS will be hosted and casted by myself and Blanket Ninja roughly every week and streamed on my stream.  This week, it's at 7:30pm Pacific time on Sunday June 23, but that time will be variable from week to week.  Eventually I'll get around to making a page here for that.


You can still take double golems if you have like Draven/Janna or something super high-damage, probably not with Nami/Caitlyn though.  Haven't tried it with too many lane combos yet.

I'm gonna try to make a post talking about NA LCS sometime in the next week or so.  But maybe I'll work on my Nami guide instead.  We'll see.


Finally, I'm wanting to start offering shoutcasting lessons, but I really want to charge for them.  If that's something you'd be interested in, message me on reddit or email me at [my IGN]LOL at gmail.com.  Rates would probably be about $10-20/hour, depending on how many lessons you wanted to commit to.
This post was made using the Auto Blogging Software from WebMagnates.org This line will not appear when posts are made after activating the software to full version.

quinta-feira, 8 de agosto de 2013

Clone Recommended Item Builds Update

type='html'>I updated this for Howling Abyss and figured I'd repost.  Enjoy!

Link to OP. 

# A Python script to allow you to 'clone' a customized set of recommended items.
# Written by RheingoldRiver.  Feel free to modify and share it but please don't
# claim you wrote it yourself if you do so.

# This code is intended to work with Enigma's Recommended Items Changer.  I am
# in no way affiliated with Enigma and any errors here are entirely my own.
# If you have League installed in a different directory, edit the variables
# dirOrig and dirNew accordingly.

# The inputs are (1) a string of the champion whose build you want to clone;
# (2) a vector of strings of the champions to which you want to clone the build;
# (3) a string denoting which mode you want to take the build from; and (4)
# a string denoting which mode you want to copy the build to.  Mode strings are
# "sr" for Summoner's Rift"; "dom" for Dominion; "ha" for Howling Abyss;
# and "tt" for Twisted Treeline.

# Example inputs:
#    cloneBuild("Sona",["Janna","Nami","Lulu"],"sr","sr")
# will copy your Summoner's Rift Sona build to Janna, Nami, and Lulu on
# Summoner's Rift.
#    cloneBuild("Irelia",["Irelia"],"sr","dom")
# will copy your Summoner's Rift Irelia build to Irelia on Dominion.

# If one of your builds contains items not available on a particular map then
# the program will still work; those items will just not appear in your
# recommended items on that map.

ADC = ["Ashe", "Caitlyn", "Corki", "Draven", "Ezreal", "Graves", "Kayle",
       "Kogmaw", "MissFortune", "Quinn", "Sivir", "Tristana", "Twitch", "Urgot",
       "Varus", "Vayne"]
SUPPORT = ["Alistar", "Blitzcrank", "Fiddlesticks", "Janna", "Leona", "Lulu",
            "Lux", "Nami", "Nidalee", "Nunu", "Sona", "Soraka", "Taric",
            "Thresh", "Zilean", "Zyra"]
APMANA = ["Ahri", "Anivia", "Annie", "Brand", "Cassiopeia", "ChoGath", "Diana",
          "Elise", "Evelynn", "Fizz", "Galio", "Gragas", "Heimerdinger",
          "Karma", "Karthus", "Kassadin", "LeBlanc", "Lissandra", "Malzahar",
          "Morgana", "Orianna", "Ryze", "Sion", "Swain", "Syndra", "Teemo",
          "TwistedFate", "Veigar", "Viktor", "Xerath", "Ziggs"]
APMANALESS = ["Akali", "Katarina", "Kennen", "Mordekaiser", "Rumble",
              "Vladimir"]
ADBRUISER = ["Darius", "DrMundo", "Fiora", "Gangplank", "Garen", "Hecarim",
             "Irelia", "JarvanIV", "Jax", "Jayce", "Khazix", "LeeSin",
             "MasterYi", "Nasus", "Nocturne", "Olaf", "Pantheon", "Poppy",
             "Rammus", "Renekton", "Rengar", "Riven", "Shaco", "Shen",
             "Shyvana", "Skarner", "Talon", "Trundle", "Tryndamere", "Udyr",
             "Vi", "MonkeyKing", "XinZhao", "Yorick", "Zac", "Zed"]
APBRUISER = ["Amumu", "Malphite", "Maokai", "Nautilus", "Sejuani", "Singed",
             "Volibear", "Warwick"]
ALL = ADC + SUPPORT + APMANA + APMANALESS + ADBRUISER + APBRUISER


import os
def cloneBuild(orig,new,mode1,mode2):
    d1 = {"dom":"8", "sr":"1", "tt":"10", "pg": "3", "ha":"12"}
    d2 = {"sr":"CLASSIC", "dom":"ODIN", "tt":"CLASSIC", "pg":"any", "ha":"any"}
    fileOrig = "EnigmaItem_" + d1[mode1] + "_" + d2[mode1] + "-0.json"
    dirOrig = 'C:/Riot Games/League of Legends/Config/Champions/' + orig + '/Recommended/'
    fOrig = dirOrig + fileOrig
    f1 = open(fOrig,'r')
    s = f1.readline()
    f1.close()
    for champ in new:
        fileNew = "EnigmaItem_" + d1[mode2] + "_" + d2[mode2] + "-0.json"
        dirNew = 'C:/Riot Games/League of Legends/Config/Champions/' + champ + '/Recommended/'
        if not os.path.exists(dirNew):
            os.makedirs(dirNew)
        fNew = dirNew + fileNew  
        f2 = open(fNew,'w')
        s = s.replace(orig,champ)
        s = s.replace(d2[mode1],d2[mode2])
        s = s.replace("\"map\":\""+d1[mode1]+"\"","\"map\":\""+d1[mode2]+"\"")
        f2.write(s)
        f2.close()



This post was made using the Auto Blogging Software from WebMagnates.org This line will not appear when posts are made after activating the software to full version.

terça-feira, 6 de agosto de 2013

S3 Championship Tickets, New Icons Info, Sivir, Possible Removal of Improved Summoners in S4, Update on Skarner, Sale, and More

Important: Free Champion Rotation


S3 World Championship Tickets Available Soon

Originally Posted by Riot (View Source)



Season 3 is coming to a head and teams around the globe are jockeying for position on the road to the World Championship. Soon, you'll be able to secure your tickets for playoffs and the championship itself. The playoffs open at the Galen Center on September 15 and run up to the October 4, when two teams will battle for the Summoner's Cup at the Staples Center. Tickets will go on sale August 15.

Jump to lolesports.com for the absolute latest on ticket info and to keep tabs on the latest League of Legends esports news.

------

Summoners!

We have announced the schedule for the Season 3 World Championship. Tickets will go on sale August 15th at 12:00pm PDT / 21:00 CEST.

Group stage will be held on September 15, 16, 17, 19, 20, and 21 at a live studio in Los Angeles.
Quarterfinals will be held on September 23 and 24, also at the Los Angeles Studio
Semifinals will be held on September 27 and 28, at the Galen Center (same location of S2 World Finals)
Finals will be held on October 4 at the Staples Center.

For more information, check out the announcement on lolesports.com.

quinta-feira, 1 de agosto de 2013

">Skarner is being picked 80% less this year than he was last year. Some of this might be from some nerfs he has received, but it may also be because newer champs are outclassing him in what he does best. Either way, I think we all agree that
Skarner The Crystal Vanguard
  • Damage:58.3(+4.2 per level)
  • Health:536(+96 per level)
  • Mana:245(+40 per level)
  • Movement Speed:320
  • Armor:22.8(+3.8 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.5
  • Mana Per 5 Sec:6.45
">Skarner could benefit from a few improvements to make him more fun/viable for both
Skarner The Crystal Vanguard
  • Damage:58.3(+4.2 per level)
  • Health:536(+96 per level)
  • Mana:245(+40 per level)
  • Movement Speed:320
  • Armor:22.8(+3.8 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.5
  • Mana Per 5 Sec:6.45
">Skarner players and their opponents. Keep in mind, the goal here is not "make
Skarner The Crystal Vanguard
  • Damage:58.3(+4.2 per level)
  • Health:536(+96 per level)
  • Mana:245(+40 per level)
  • Movement Speed:320
  • Armor:22.8(+3.8 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.5
  • Mana Per 5 Sec:6.45
">Skarner OP." There will always have to be strengths and weaknesses to all champions.

Before we get to any of the potential changes, we need to figure out what
Skarner The Crystal Vanguard
  • Damage:58.3(+4.2 per level)
  • Health:536(+96 per level)
  • Mana:245(+40 per level)
  • Movement Speed:320
  • Armor:22.8(+3.8 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.5
  • Mana Per 5 Sec:6.45
">Skarner’s strengths and weaknesses are right now. I have a few questions for you all, and you can answer these as a
Skarner The Crystal Vanguard
  • Damage:58.3(+4.2 per level)
  • Health:536(+96 per level)
  • Mana:245(+40 per level)
  • Movement Speed:320
  • Armor:22.8(+3.8 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.5
  • Mana Per 5 Sec:6.45
">SKarner player or even as someone who only has experience playing against
Skarner The Crystal Vanguard
  • Damage:58.3(+4.2 per level)
  • Health:536(+96 per level)
  • Mana:245(+40 per level)
  • Movement Speed:320
  • Armor:22.8(+3.8 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.5
  • Mana Per 5 Sec:6.45
">Skarner.

• What are the most fun aspects of playing
Skarner The Crystal Vanguard
  • Damage:58.3(+4.2 per level)
  • Health:536(+96 per level)
  • Mana:245(+40 per level)
  • Movement Speed:320
  • Armor:22.8(+3.8 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.5
  • Mana Per 5 Sec:6.45
">Skarner?
• What are the most frustrating/unfun aspects of playing
Skarner The Crystal Vanguard
  • Damage:58.3(+4.2 per level)
  • Health:536(+96 per level)
  • Mana:245(+40 per level)
  • Movement Speed:320
  • Armor:22.8(+3.8 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.5
  • Mana Per 5 Sec:6.45
">Skarner?
• What are the most frustrating aspects of playing against
Skarner The Crystal Vanguard
  • Damage:58.3(+4.2 per level)
  • Health:536(+96 per level)
  • Mana:245(+40 per level)
  • Movement Speed:320
  • Armor:22.8(+3.8 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.5
  • Mana Per 5 Sec:6.45
">Skarner?
• Are there champions that do
Skarner The Crystal Vanguard
  • Damage:58.3(+4.2 per level)
  • Health:536(+96 per level)
  • Mana:245(+40 per level)
  • Movement Speed:320
  • Armor:22.8(+3.8 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.5
  • Mana Per 5 Sec:6.45
">Skarner’s job better than he does? Why?

I have my own personal answers to these questions, but I may be only seeing one side of the coin. There are some
Skarner The Crystal Vanguard
  • Damage:58.3(+4.2 per level)
  • Health:536(+96 per level)
  • Mana:245(+40 per level)
  • Movement Speed:320
  • Armor:22.8(+3.8 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.5
  • Mana Per 5 Sec:6.45
">Skarner players out there with wayyy more experience that I have, and I think there is a lot of valuable information that I may be missing. I have a feeling that once we get talking, we will come to some very useful conclusions. GOGOGO

-ScruffThis is crazy how much good feedback you guys have lol. I can barely keep up with the thread. I'm seeing a few things popping up in almost every post.

-
Skarner The Crystal Vanguard
  • Damage:58.3(+4.2 per level)
  • Health:536(+96 per level)
  • Mana:245(+40 per level)
  • Movement Speed:320
  • Armor:22.8(+3.8 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.5
  • Mana Per 5 Sec:6.45
">Skarner's ult is AWESOME (jawesome?) and it is his defining ability
-
Skarner The Crystal Vanguard
  • Damage:58.3(+4.2 per level)
  • Health:536(+96 per level)
  • Mana:245(+40 per level)
  • Movement Speed:320
  • Armor:22.8(+3.8 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.5
  • Mana Per 5 Sec:6.45
">Skarner is very mana dependent and without blue he suffers
-
Skarner The Crystal Vanguard
  • Damage:58.3(+4.2 per level)
  • Health:536(+96 per level)
  • Mana:245(+40 per level)
  • Movement Speed:320
  • Armor:22.8(+3.8 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.5
  • Mana Per 5 Sec:6.45
">Skarner is very easily kited
-Getting permaslowed by
Skarner The Crystal Vanguard
  • Damage:58.3(+4.2 per level)
  • Health:536(+96 per level)
  • Mana:245(+40 per level)
  • Movement Speed:320
  • Armor:22.8(+3.8 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.5
  • Mana Per 5 Sec:6.45
">Skarner is frustrating
-
Skarner The Crystal Vanguard
">Skarner
's E ability (Fracture) doesn't feel useful/can be somewhat clunky to use
-Other junglers (zac/j4/voli etc) are more reliable in ganking and teamfights

Am I missing anything?

I'll answer my own questions too from my personal experiences with
Skarner The Crystal Vanguard
">Skarner
.


• What are the most fun aspects of playing
Skarner The Crystal Vanguard
  • Damage:58.3(+4.2 per level)
  • Health:536(+96 per level)
  • Mana:245(+40 per level)
  • Movement Speed:320
  • Armor:22.8(+3.8 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.5
  • Mana Per 5 Sec:6.45
">Skarner
?
• What are the most frustrating/unfun aspects of playing
Skarner The Crystal Vanguard
  • Damage:58.3(+4.2 per level)
  • Health:536(+96 per level)
  • Mana:245(+40 per level)
  • Movement Speed:320
  • Armor:22.8(+3.8 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.5
  • Mana Per 5 Sec:6.45
">Skarner
?
• What are the most frustrating aspects of playing against
Skarner The Crystal Vanguard
  • Damage:58.3(+4.2 per level)
  • Health:536(+96 per level)
  • Mana:245(+40 per level)
  • Movement Speed:320
  • Armor:22.8(+3.8 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.5
  • Mana Per 5 Sec:6.45
">Skarner
?
• Are there champions that do
Skarner The Crystal Vanguard
  • Damage:58.3(+4.2 per level)
  • Health:536(+96 per level)
  • Mana:245(+40 per level)
  • Movement Speed:320
  • Armor:22.8(+3.8 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.5
  • Mana Per 5 Sec:6.45
">Skarner
’s job better than he does? Why?
-Scruff
Most fun aspects for me are definitely ulting a key target and feeling like I made a gamechanging play. Also I really love the synergy with his auto attacks and his spells when facing off against another melee champ. You can surprise people with your damage/tankiness.

Most frustrating for me is definitely how he tends to be so easily kited in the late game. Especially when all of those ezreals get their iceborn gauntlet RAWEOENMDF!

Most frustrating aspect playing against
Skarner The Crystal Vanguard
">Skarner
for me is that once he's got you in the permaslow it doesn't feel like there is any good counterplay/way to escape.

I think that some champs with big gap closers (j4/zac) may not be fair comparisons to
Skarner The Crystal Vanguard
">skarner
because they don't have his dueling power and CC. But even when looking at similar champions that need to get into melee range before becoming effective (
Udyr The Animal Spirit
">udyr
/
Volibear The Thunder's Roar
">volibear
), he is much more easily kited.

Ok, it seems like we are in pretty near agreement about
Skarner The Crystal Vanguard
">Skarner
's problems. He is definitely still a fun character, so we are not going to scrap his kit or something severe like that. I think a combination of a few good changes could really bring him back into a nice sweet spot as a viable champ.

I am going to try these changes out and do some playtesting to see how they affect him. No guarantees that these are the right changes or the ones that will end up being in the final set.

I think a really powerful change that would make
Skarner The Crystal Vanguard
">Skarner
's kit more clear in its usage and counterplay would be to focus the W and E abilities more for a single purpose each. W can be his defensive and gap closing ability exclusively. Inversely, E can be more focused as a brawling/jungle clearing/damaging ability.

Overall
-Overall mana costs reduced (probably looking at E first its super costly)

Q
-Hopefully removing permaslow by making the slow only occur on every other Q instead of all Qs after the first. To balance the loss in slow duration here, I want to make it a much stronger slow that decays over time but leaves gaps for people to counterplay. Hopefully this will be fun for
Skarner The Crystal Vanguard
">skarner
players too because they can now make some smart decisions when they want to use the new more powerful Q slow.

W
-Increase the movespeed buff so that it is closer to other similar champs like
Udyr The Animal Spirit
">Udyr
and
Volibear The Thunder's Roar
">Volibear

-Possibly make the movespeed ramp up over time so its not too powerful of an escape "get out of jail free" ability
-Lower cooldown back to 14s from 18s like it was a few patches ago
-Strengthen the shield amount/AP ratios (to compensate for the loss of heal from E)
-Remove attack speed from the W buff

E
-Instead of the heal, proccing the E mark on targets will now give
Skarner The Crystal Vanguard
">skarner
his attack speed buff
-Increase total damage, but split it up so that only some is up front and the rest happens when you proc the mark
-Reduce mana cost
-Look into better usability (faster projectile, faster cast, etc) may be one or all of these

R
-Fix more edge cases so that the R will reliably go off on targets once it has been cast
Sem comentários:
Mensagens antigas Página inicial